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Simple 3D Graphics using JavaFX

Simple3D Graphics JavaFX rewrite of my first article using Swing Simple 3D graphics using Java was my first article using Swing UI. As you know JavaFX is the replacement for Swing. In this article I will talk about JavaFX a bit more than the app itself because it was a conversion. This is not only a JavaFX app it’s a JavaFX FXML app. So like Android apps there are two ways to define the UI. You can build it with code within class  definitions and constructors. Or you can define the UI with XML. In this case its FXML for Java FX XML. SceneBuilder and NetBeans You can define the FXML with a text/code editor. This would be painful and you would have to know FXML fairly well and do a lot of looking things up. Or you can download SceneBuilder from Gluon. You can use the FXML generated by ...

SDZ Podcast Episode 5 – Core Packages, Java Standard Libraries

Java Standard Libraries Part One Core packages are the java.package packages. RSS feed is http://arksoft.libsyn.com/rss Also see OOP and Java and Behavior, Code Blocks, Modules, Program Logic What I talk about Other types of classes, Error assert keyword and AssertionError can turn off with compiler option debugging using System.out.println(); serializable keyword Also, need to explain that you do not have to extend an abstract class to use its static members. Also, it’s a compile-time error to try to have an abstract static method or member. explain java arrays, no 2 dimensioned arrays, only arrays of arrays java, javax, and org Core Packages java applet applet is a java.awt.Panel start, stop, init, destroy methods to play sound methods for loading images other utilit...